The software corporate world can be very intimidating with companies requiring developers and designers to know how to do just about anything and everything, with any type of software under very strict deadlines. Its to be expected though, considering the pace at which technology is changing opening up new and exciting possibilities for what is possible. Its important to realize how critical one’s problem solving skills are as an important part of your arsenal. The bigger the problems you can solve, the more money companies will pay you. Here are six problem solving techniques I have used on numerous projects to get the job done well. Continue reading
Axure vs Balsamiq prototyping
Mobile app development Part 4 – High fidelity and In-screen Prototyping
This is the fourth part in a series of how the development of a commercial educational app was conducted. In the first part we looked at the need finding activities used to evaluate what features to include into the application. In the second part explored the creation of personas to reflect target user goals and motivations. The third part looked at the need for prototyping and user testing as being key in creating the perfect experience for the user.
Why Angry Birds are so darn popular
Angry Birds is the most popular puzzle-type video game developed by Rovio Mobile. And just how much did the agitated feathery creatures bring last year? A very cool $106 million with 60%+ profit margin with only 224 employees. Downloaded 800 million times to date with 200 million active users by end of 2011, Angry birds has turned out to be a worldwide hit.
User experience in designing Michael Jordan Signature shoes
In this article there is a video about the New Jordan Signature shoes. This Youtube video is very insightful in depicting the work User Experience Designers do. What really stands out is that the UX discipline is not limited to software but the same methodologies can be used to design, shoes.
Mobile app development Part 3 – Low fidelity Paper Prototyping
This is the third part in a series of how development of a commercial educational app was conducted. In the first part we looked at the need finding activities used to evaluate what features to include into the application. In the second part explored the creation of personas to reflect target user goals and motivations. In this post we look at the need for prototyping and user testing as being key in creating the perfect experience for the user.
User Experience Case study: Online Fashion eCommerce shop
Brief: An on-line fashion shop eCommerce business wanted to evaluate the user experience of the current website and use the results and recommendations to inform its short and long term website strategy.
*Note eCommerce business name has been not disclosed due to privacy issues.
Mobile app development Part 2 – Personas
This is the second part in a series of how development of a commercial educational app was conducted. In the first part we looked at the need finding activities used to evaluate what features to include into the application. In this second part we look at the creation of personas to reflect target user goals and motivations.
Mobile app development Part 1 – Need finding
This is the first part in a series of how development of a commercial educational mobile app was conducted. In the first part we will look at the need finding activities used to evaluate what features to include into the application.
User experience Case study: Furniture eCommerce business
Brief: A furniture eCommerce business wanted to evaluate the user experience of the current website and use the results and recommendations to inform its future website strategy.
*Note eCommerce business name has been not disclosed due to privacy issues.