Why Angry Birds are so darn popular

Angry Birds is the most popular puzzle-type video game developed by Rovio Mobile. And just how much did the agitated feathery creatures bring last year? A very cool $106 million with 60%+ profit margin with only 224 employees. Downloaded 800 million times to date with 200 million active users by end of 2011, Angry birds has turned out to be a worldwide hit.

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User experience in designing Michael Jordan Signature shoes

In this article there is a video about the New Jordan Signature shoes. This Youtube video is very insightful in depicting the work User Experience Designers do. What really stands out is that the UX discipline is not limited to software but the same methodologies can be used to design, shoes.

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Mobile app development Part 3 – Low fidelity Paper Prototyping

This is the third part in a series of how development of a commercial educational  app was conducted. In the first part we looked at the need finding activities used to evaluate what features to include into the application. In the second part explored the creation of personas to reflect target user goals and motivations. In this post we look at the need for prototyping and user testing as being key in creating the perfect experience for the user.

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Mobile app development Part 2 – Personas

This is the second part in a series of how development of a commercial educational  app was conducted. In the first part we looked at the need finding activities used to evaluate what features to include into the application. In this second part we look at the creation of personas to reflect target user goals and motivations.

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Usability design methods in my Masters project

This Microsoft-sponsored Masters project sought to explore a solution for some of the educational challenges experienced by a tertiary institution in developing world countries. These challenges were the high cost of bandwidth for Internet access and lack of money for building new computer labs resulting in overcrowded labs and fewer learners gaining access to information. The solution explored was one which would provide a reliable means of accessing time specific tasks for students through the use of existing technologies. Several Usability design methods were used to achieve this goal and I discuss them in this post.

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