Mobile app development Part 4 – High fidelity and In-screen Prototyping

This is the fourth part in a series of how the development of a commercial educational  app was conducted. In the first part we looked at the need finding activities used to evaluate what features to include into the application. In the second part explored the creation of personas to reflect target user goals and motivations. The third part looked at the need for prototyping and user testing as being key in creating the perfect experience for the user.

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